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UE4 in particular I know handles all game logic in a single thread, and you can't touch UObjects from outside of that.

Yeah, that's the kind of thing I was thinking of when I said games programmers seemed skeptical of threads.

Some of that coarse-grained parallelism could possibly be done in JS with Web Workers, but those have their own problems. (See the recent discussion here about the "tasklets" proposal: https://news.ycombinator.com/item?id=15511519)



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