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Godot is a great engine that will continue to grow and improve. Unity too is excellent, with many useful professional and tutorial assets. Unity's 3D offerings and tooling are more mature, even as an indie. Some of my favorite professional games made in Unity are: Dyson Sphere Program, Cities Skylines, Pillars of Eternity and Disco Elysium. These are all elite tier for their genres.

Regarding tooling, there's a lot of cruft sure, but that's just Sturgeon's law at play with Unity's size and age. Another aspect of Unity's reputation is it faces a fate similar to web development: it's a lot of people's first experience with programming.

The Godot experience is cleaner, more streamlined and constantly adding more great features. Godot is newer compare to Unreal and Unity so hasn't had time to accumulate cruft. But as long as developers aim for some amount of backwards compatibility, it will happen. That's not necessarily a bad thing.



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