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Claiming to appreciate tactics involving realistic orbital maneuvering but also hating spreadsheet simulators is an incredibly strange position.

How does one want a realistic space game but also hate spreadsheets?



I didn't say I hate them. I said I don't find them fun.

Anyway I don't need a spreadsheet to know where a moon is gonna be in N time. A simple visual simulation I can whip up with AI in minutes would do the trick.




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