Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

There are still plenty of games that don't use in app purchase at all or at least in a conservative way (like expansion packs) on consoles and PC, so I wouldn't draw such conclusions.

I think the reason for this push of freemium games (in particular mobile games) is that people (who aren't usually gamers) tend to play them for very short periods as a way of passing the time. (while waiting, or while they are sitting on the toilet)

And since most game companies were unable to sell full priced games to this demographic they adopted this business model to make money.

Would you pay $30 for a game on a mobile phone with all its limitations? (touchscreen controls, small screen, crappy audio, battery drain)

If I'm paying that kind of money (or more) for a game I expect at least solid 15 hours of immersive gameplay. (which is impossible for me on a phone - I have my consoles&PC for that)



Consider applying for YC's Fall 2026 batch! Applications are open till July 27.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: