I think these games are more targeting "addiction-forming" (which is MBA speak for what any sane person calls "drugs").
The same sort of thing happened so mid-90s pay-per-second or pay-for-items games on what we now call dumbphones (ie. java games). They were regulated, essentially demanding up-front information about what they charge and an option to disable it on the telco contract (effectively giving parents a way to disable it for kids, and everyone a way to disable it for themselves), and their market completely dried up. This happened after several high-profile court cases where the telco was preventing from charging large amounts to kids (think $30k-40k). You can't find them anymore at all.
As far as I'm aware those things are still going, the one I remember was Jamster (though they use different names in different countries, so it was originally Jamba):
I don't know if MBAs have different jargon, but the term in economics is "price discrimination"/