> That is off-topic. That cliche about the game industry is irrelevant to this question.
I disagree. A team's composition is the only thing that matters when it comes to minimizing this sort of behavior towards co-workers (whether in or outside work). And a team which is comprised of people who have not experienced a professional work environment can not be expected to be professional. It's the same reason we don't expect interns to be immediately familiar with the reality of programming in a business; they have no context of business reality.
I honestly believe that it's fair to say that vast majority of people will act poorly, when the action has no (or few) repercussions; it's why we have easily-pickable locks on our houses, to deter the 98% of people who would steal small items if there were no barriers or consequences.
Diversity and professionalism are the locks to deter people from behaving poorly in a work environment. Of course, this leaves the small minority who would act poorly regardless of the repercussions, their behavior can only be resolved through rules and contracts regardless of the team size or composition. The most you can ever hope to do is prevent the majority of attacks, and penalize the minority appropriately.
I disagree. A team's composition is the only thing that matters when it comes to minimizing this sort of behavior towards co-workers (whether in or outside work). And a team which is comprised of people who have not experienced a professional work environment can not be expected to be professional. It's the same reason we don't expect interns to be immediately familiar with the reality of programming in a business; they have no context of business reality.
I honestly believe that it's fair to say that vast majority of people will act poorly, when the action has no (or few) repercussions; it's why we have easily-pickable locks on our houses, to deter the 98% of people who would steal small items if there were no barriers or consequences.
Diversity and professionalism are the locks to deter people from behaving poorly in a work environment. Of course, this leaves the small minority who would act poorly regardless of the repercussions, their behavior can only be resolved through rules and contracts regardless of the team size or composition. The most you can ever hope to do is prevent the majority of attacks, and penalize the minority appropriately.